Riot Games, in Dublin opens “the future of sport”

The first Project Stryker Facility, which aims to produce broadcasts of international Riot Games events, has been inaugurated in Ireland.

It took three years to devise, develop and then build the first central broadcast hub for productions of both regional and international Riot Games esports events on its competitive titles: League of Legends, Valorant and League of Legends: Wild Rift. “Today is a truly extraordinary day for Riot Games and for the future of e-sports”, said John Needham, president of Esports at the Riot Games. “Since it was only a visionary concept, Project Stryker has come a long way in its three years of development, up to become a groundbreaking creative environment, which expands Rio’s presence in Dublin and emphasizes the city’s deep connections with entertainment and innovation. We could not have chosen a better location for Project Stryker’s European headquarters. “

Why Dublin

The Project Stryker hub was built in Dublin, Ireland, where one of the historic Riot Games headquarters is also located, the first in Europe. “After extensive research in the Dublin area, we chose Swords’ former Wright Venue as our venue. Once considered one of Dublin’s most iconic venues, with Project Stryker, this historic location will remain true to its roots and generate over 6,300 production hours per year with contributions from broadcast, engineering, event, sound and graphic design professionals. Dublin seemed to us the ideal destination for the initiative’s European headquarters thanks to the quality of the infrastructures, the position in the European market, the professionals it offers and the strategic position as part of the global export ecosystem. “

The project

Riot has the ambition to bring joy to billions of fans around the world through its e-sports and has taken important steps in this direction and expanded its offering with the VALORANT Champions Tour and Wild Rift esports, which together with ‘esports of League of Legends , constitute the three competitions managed internationally by the company, respectively in the categories First Person Shooter (FPS), MOBA on mobile devices and MOBA online. The exponential growth of live competition and broadcast productions globally and regionally for all three e-sports has driven Riot to create a cost-effective solution with a global reach designed to grow and thus reflect the company’s investments in e-sports and technology.

How the broadcast works

The three RBCs that make up Project Stryker are strategically placed at eight-hour intervals to create a broadcast model that supports live productions 24 hours a day, 7 days a week, 365 days a year. . During live esports events, a small on-site team sends live feeds to RBC through Riot Direct, the global private ISP that runs all Riot games to audiences worldwide. Feeds are then redirected to the control rooms, where they are processed by productions in different languages. In addition to content production, each RBC also serves as a warehousing and shipping center for international competition hardware, enabling thorough quality checks for products used by esports professionals in Rio’s global competition events. Another aspect of Project Stryker is content storage, and each location houses a data processing center and a multimedia content repository that allows content storage for future analysis and visualization. Cisco, Riot Games’ international partner since 2020, played a key role in helping Riot esports modernize their infrastructure, use advanced technologies to support video work, and expand the company’s reach to allow the addition of new titles and the development of new ideas. In addition, as part of a new international partnership with Amazon Web Services (AWS), announced this week, Project Stryker is now “Powered by AWS”as its official provider of artificial intelligence in the cloud (AI), machine learning in the cloud (ML), deep learning in the cloud (DL) and cloud services.

The basis of e-sports

“Everything we do at Riot is aimed at bringing joy to billions of e-sports fans around the world,” said Needham. “The potential of Project Stryker gives Riot another tool to achieve this goal and revolutionize the experience of using esports for the most passionate fans in the world. I can not express how proud I am of the Riot team who have worked tirelessly to bring our Dublin RBC to life and continue to work tirelessly to build the next stages of Project Stryker, which will come over the next few years. couple of years.” Project Stryker Dublin hosted its first international event a few weeks ago with Wild Rift Icons, and is currently committed to supporting VALORANT Masters 2, which takes place in Copenhagen. The next RBC under development is located in Seattle’s metropolitan area and is expected to be ready in 2023. Project Stryker’s third and final RBC will be built in the Asia Pacific region and will be fully operational in the first quarter of 2024.

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