We can say that Disney has dedicated a biopic to the character of Buzz Lightyear. A science fiction adventure that takes place in space, and which reflects on mistakes and other thoughts, on aspects that make a hero a human being like us.
The true story of Buzz Lightyear is finally on the big screen with The Walt Disney. What movie so little Andy made him want an advanced toy equipped with a laser capable of performing karate movements and equipped with aerodynamic space wings? It is from this question what we could define the prequel to the animated saga about Toy Story. “Lightyear – The true story of Buzz it’s the movie that Andy, his friends and probably most of the rest of the world had also seen, ”says director Angus MacLane. “I wanted to make something that was true to the big budget fun popcorn movies.” Twenty-one years after the debut of Toy Story Disney dedicates a movie to one of its heroes, Buzz, whom we knew at the time as a coveted toy that worried Sheriff Woody, a vintage puppet, and threatened to steal his place as Andy’s favorite.
LIGHT YEAR: AN ADVENTURE MOVIE
Lightyear – The true story of Buzz is an adventure, sci-fi action movie. A film that takes us back in time and shows us another aspect of being a hero. “I knew Buzz was going to have a big problem, and I liked the sci-fi element of time expansion,” MacLane says. “In science fiction history, there have been many heroic characters who have found themselves in an era different from theirs: Captain America, Flash Gordon, Buck Rogers, just to name a few.“Buzz over the years and the various films have shown that he looks at the way this interstellar adventure is unique and unique. Maybe less compelling than expected, but Lightyear – The true story of Buzz it’s just as surprising because it not only shows the hero in trouble, it shows the hero who, like anyone, can make a mistake that needs to be remedied.
LYÅR: THE PLOT
The film begins with Space Ranger Buzz Lightyear, its boss Alisha Hawthorne and a crew of over a thousand scientists and technicians on their way home after their final mission. About 4.2 million light-years away from Earth, a sensor signals that they are near an unexplored but potentially resource-rich planet. Buzz decides to change the route of their exploration ship (nicknamed Turnip) to reach T’Kani Primo, a swampy planet with aggressive vines and giant insects. The group tries to escape quickly, but it goes very badly, culminating in a crash that destroys their fuel cell. So Buzz, Alisha and their crew are stranded on this far from accommodating planet. “In this film we will see his first failure. He has never had an experience like this before,” says executive producer Andrew Stanton, who has contributed to all four films in the franchise. Toy Story. Stuck on this T’Kani Primo, a decidedly hostile planet, the crew is preparing for a very long stay. Buzz is haunted by guilt for making a mistake. He is a hero who should not remedy anything that comes from outside, but an oversight. And that’s why he’s haunted by guilt, and he’s so human that he’s actually talking about all of us. We are all Buzz. We can make mistakes and then correct it.
LIGHT YEAR: AN 80’S MOVIE
As for the look and feel of Lightyear – The true story of Buzzdirector Angus MacLane decided to move drastically away from what viewers had seen in the films of Toy Story. The film actually takes place in space. Not only the environment and context are different, but also the colors and design. We face a retro aesthetic that brings the imagination back to the 80s. “THATThe overall look of the film is an interesting mix of retro and futuristic elements. The buttons, buttons and buttons we see in the movie have a very tactile feel. The edges are all rounded, just to try to capture the atmosphere that Angus wanted “explains producer Galyn Susman says. “We hired John Duncan, who has worked on several Star Wars movies, and gave him the task of building our first ship design live, which you would have a prop to use in a live-action movie. So we took these designs and built them on the computer to understand why CG lacked the warmth that comes with using real models, like on a Star Wars movie set. From there, we developed a film language that aimed to give these computer models some warmth, by using unexpected curves and ensuring that the surfaces did not have a single edge – the goal was to get away from the classic look. computer controlled extremely clearly and precisely “.
– Margherita Bordino