Exactly six months after our test of Final Fantasy VII Remake Intergrade, landed on PC in time exclusively for Epic Games, let’s go back to playing the role of Super Soldier Cloud Strife in this reworking of the seventh work of the franchise by Hironobu Sakaguchi due to his recent arrival on Steam, a platform where, in the first week of launch, he literally beat competitors, places itself in first place despite a much debated price among fans of the series. Without further ado, here’s what we found.
Of graphics, performance and visual solutions
During our tests, we performed cross-testing with mid-range machines of the current generation, focusing on an Intel Core i5-12600K processor with 32 GB DDR5-4800 RAM, flanked in changing phases from an RTX 3060 and a Radeon RX 6600 XT.
Our ideal game target, as well as in the first run on PC, will be 4K resolution, with details in the highest possible quality, to then scale to the remaining resolution standards to test frame rate. When you look through the title settings, you immediately notice how significant there have been no major revolutions compared to the edition available in the Epic Store. In other words, even here, the graphics options are reduced to a handful of settings, including resolution, target frame rate, and overall quality. Square Enix has also resubmitted in this version the solution that enables adaptive resolution by defaultprobably a legacy of the console version, where this made more sense by virtue of a smaller room for maneuver in terms of hardware customization.
Many pc users will find themselves having to swallow this bitter pill also on the Steam version and on the Steam Deck, despite the many months that have passed since the first launch of the edition. We believe that this decision was made to meet the needs of an audience equipped with older generation machines, but which – regardless of everything – could be made optional.
In fact, at medium-high configurations, it can cause a lot of visual problems to maintain a high average frame rate. In our case, it must be said that the game performed very well, and especially in a period where the crisis in the GPU market seems to have returned, configurations of this type can be assembled even at lower prices than MSRP. . That said, when we talk about pure and simple numbers, the Intergrade incarnation of Steam has done well with both the green team and on the AMD front. Balance at 66 fps on average in 4K, on the NVIDIA side, the game has proven stable and responsive in any situation, from outdoor to indoor locations, we think of the initial segments of the Mako 1 reactor and to the larger scenes during the escape.
Similarly, the adventure DLC INTERmission, where we are called to dress Play as the adorable and fearsome ninja Yuffie, traces the same notions as the main story. Scaling to 1440p and 1080p, with a maximum size of 120 fps (there are no superior options), the average scores achieved with the RTX 3060 rise to 113 and 120 fps granitically, respectively. The situation is different if you go and knock on AMD’s where you can get it with the 6600 XT only a handful of average images smaller but with a higher index of instability.
RX 6600 XT
In fact, especially in 4K and in the initial stages after loading, the eye should rain for a few minutes with light trunk, which will disappear after the game is settled, but which you will have to live with from time to time and mainly during all longer phases of 360 degree panning, for example by using the analog of the pillow to admire the breathtaking views over Midgar. Another aspect to consider then concerns the adaptive resolution. In fact, to get as close as possible to the desired experience, this will intervene in a more invasive way, with some phases where the loss of details becomes more apparent.
The jump in performance when you go to 1440p is remarkable because it sees the action become more stable and comfortable, albeit with a reasonable margin of variation in frame rate. In this case, it may be appropriate term after a limit of 60 fps to achieve optimal playability despite an average of about 92 frames per second.
Perfect and just as much granite, however, the result in Full HD, where you can appreciate a generalized greater responsiveness of the title, also due to a reduction in the total latency. If we go back to talking about the settings, then it also weighs in this case the absence of an exclusive full screen modewhich would have allowed the use of the spatial scaler Radeon Super resolution to get a few more frames at the expense of a slight deterioration of the image, a feature that would have been more than appreciated by owners of old generations or entry level solutions. The game remains excellent in all its parts, and if you have only experienced it on consoles – it may be worthwhile to rediscover its history because of its excellent narrative structure and its wonderful artistic direction.
The hungriest collectibles will surely find added value to this experience on Steam, though there is no difference between this variant, the former Epic Games exclusive, and the living room machine version we told you in detail about a year ago in our Final Fantasy VII Remake Intergrade review for PS5.