Digital Bros Game Academy, at the video game school

“Ours is an industry in constant development, and we must be able to train professionals who catch the current demands of the sector, in a market that is becoming more and more advanced. There is actually a greater sophistication in the process of making video games, technologies have become more complex and this implies an adaptation also at the level of education “. Speaker is Geoffrey Davis, General Manager of the Digital Bros Game Academy, an international professional training academy founded in 2014.

Starting this year, the Dbga Campus courses in Game Design, Game Programming, Concept Art and Game Art 3D will go from annual to biennial. A renewal in line with market needs, explains Geoffrey Davis: “The two-year course allows students to not only acquire the necessary skills, but to deepen important aspects related to the development of video games and gain a greater awareness of their skills. Furthermore, the two years of education they will allow students to carry out projects aimed at inclusion in a professional portfoliowhich is an important tool for finding work and for working with Italian and international development companies “.

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As in all sectors, the video game industry also suffers from the lack of programmers, Davis explains: We believe this is due to the gap between market demand, even at the international level, and education “.

The profession of programmer requires a strong propensity for mathematics and problem solving, he continues: “Probably on a perceptual level it can be a barrier to access specialized education. To bridge this gap we need to discover the beauty of programming and mathematics. , the art of coding to bring to life the concepts and ideas that support video game development. With our program, studied and structured on the current needs of the industry, we want to respond to this need. ”Geoffrey Davis specifies that many of their programming students find work before completing their course.

DBGA aims to have professional teachers active in the field of development to replicate the dynamics of a development study in the classroom, explains Geoffrey Davis: “To immediately enter the industry and make a concrete contribution to a study project, the student must be supervised by educators working in the sector. This is extremely important because a teacher who is not active in the field, with the hectic times that modern video game development requires and with all the elements imposed by the work pipeline, loses touch with reality and is unable to convey it, which is really necessary and which only direct experience can provide. The transfer of know-how must necessarily take place through people in the market who are working in development ‘.

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The Italian video game industry is new and needs networking, it is necessary to put training realities in touch with working realities, Geoffrey Davis continues: “This is the main reason why we set up the Digital Bros Game Academy eight years ago, to provide support to the gaming industry. “Our goal has always been to connect our students with companies operating in video games and adjacent sectors”.

Over the years, the academy has created more than a hundred partnerships in Italy and around the world with studies and companies looking for new talent. They recently launched DBGA Careersa portal developed for their former students with the aim of helping them find job opportunities within their area of ​​expertise and support companies in identifying the right talents for their projects.

Creating video games is a job that often comes from a passion, but today the passion alone is no longer enough. The video game industry is a sector where vertical skills are basic, you need an ecosystem that you can fit into to train properly. There are critical issues that arise from various factors that affect the quality of work, Geoffrey Davis explains: “Among these, there is certainly the labor crisis mainly due to two factors, the passion that sometimes pushes beyond boundaries, and structural reasons for how work pipelines are sometimes organized. Due to the nature of some projects, deadlines can be too tight, and this requires people to work overtime, and there is often a crunch ”.

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Another critical issue is keeping up with market developments and changes and technological innovation through ongoing training, Davis continues. “You can not stand still and not be up to date in a market that is changing very fast and requires knowledge and professional use of development software and complex technologies. Combining work with continuing education is really a challenge “.

As far as our country is concerned, one of the biggest critical issues in the sector, according to Geoffrey Davis, is the ability to successfully meet the foreign market and attract investors. “We have some stories that are flagships in Italy, but we can do more to adapt to the success of other markets. This gap limits the development of the gaming economy in our country. Combined with this there is a need for greater involvement of the institutions and greater investment from the same sector as in other countries. “

In Italy, the success stories in the field of gaming are multiplied, but it is always a low number compared to other European countries. This is a limitation and at the same time an opportunity, because compared to other companies consolidated by us, it is still possible to pursue development studies. To do this, it is necessary to consolidate an ecosystem that inevitably starts with the training of professional figures.

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